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Demo description and final look -
File 3D (gltf, obj, stl, ecc.) and how they work -
How to add models to the scene -
Platform -
Advanced import settings for collision shape
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Platform large -
Same as platform but add grass
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Add some more stuff at random (showing how easy it is) -
Organize tree structures using nodes
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3D character controller -
Camera -
Simple movement (template) -
Decals -
Autoloads (singletons) -
Audio (footsteps / game music)
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Use default world environment (3 dots in the godot ui) -
Enemy -
Load scene -
Enemy area and shape -
Raycast -
Shooting timer -
Load enemy in main scene (link player) -
Health updated signal and ui
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