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Dev

  • Demo description and final look
  • File 3D (gltf, obj, stl, ecc.) and how they work
  • How to add models to the scene
    • Platform
      • Advanced import settings for collision shape
    • Platform large
      • Same as platform but add grass
    • Add some more stuff at random (showing how easy it is)
    • Organize tree structures using nodes
  • 3D character controller
    • Camera
    • Simple movement (template)
    • Decals
    • Autoloads (singletons)
    • Audio (footsteps / game music)
  • Use default world environment (3 dots in the godot ui)
  • Enemy
    • Load scene
    • Enemy area and shape
    • Raycast
    • Shooting timer
    • Load enemy in main scene (link player)
    • Health updated signal and ui
Edited by Piergiorgio Zagaria

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